


"Grants Immunity to Poison" and "Increases Critical Hit chance" are examples of Factors. Factors: these are the additional "bonuses" (sometimes maluses) attached. Note that Weapons do not have Elemental Resistances In addition to this, it's also correct to consider the Elemental Resistances as Stats. There are five primary stats: ATK, INT, DEF, HIT, GRD. Statistics (Stats): these are the parameters given by that piece of equipment. The Additional/Synthesis Item is the item that you add to the Base Item, and can be pretty much any object in the game (there are almost 800 possible items to add).Įach piece of equipment (each Base Item) has at least three elements that are involved in Item Synthesis: The Base Item is the piece of equipment that you want to modify: it can be a Weapon, Armor, a Neck Accessory, a Wrist Accessory in other words, any equippable item (the "Traveler's Cloak" Armor and the 147 "monster jewel" Neck Accessories can't be used as Base Items). Item Synthesis is made up of two elements: the Base Item and the Additional Item (the latter is also referred to as "Synthesis Item"). Item Synthesis is fundamentally a way to modify and customize your equipment. Synthesis becomes available as an option only about midway through Disc Two, when the eighth character of the party, the one with the Field Skill "Synthesis", joins the group. Item Synthesis is a feature available in the Calnus at the same terminal that you use to access the Item Creation system. Considering the size of the list, it's strongly advisable to use the CTRL+F search function of your browser to find what you need in this page.
